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Mophie Pulse Brings Haptic Feedback To iPod Touch Games Via Audio

As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble.

As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble. The Pulse snaps a fourth-gen iPod Touch snuggly through its 3.5mm audio jack, turning the media player into a portable boombox and a note-worthy gaming device.

In terms of design and build-quality, the Pulse felt solid and not too flimsy thanks to its rubber grips on the back. It could stand to slim down just a tad more, but like most Mophie cases, you do trade style for versatility.

See more pics after the jump…

[via dvice]
Author murdaFSMPosted on January 7, 2011October 9, 2016Categories ACCESSORIESTags haptic feedback, ipod touch, mophie, Mophie Pulse

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