As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble.

As you probably already know, the iPod Touch does not support vibration. iOS games can’t be programmed to support haptic feedback. To get vibration feedback, Mophie’s Pulse translates a game’s audio into pulses — thereby making pseudo-rumble. The Pulse snaps a fourth-gen iPod Touch snuggly through its 3.5mm audio jack, turning the media player into a portable boombox and a note-worthy gaming device.
In terms of design and build-quality, the Pulse felt solid and not too flimsy thanks to its rubber grips on the back. It could stand to slim down just a tad more, but like most Mophie cases, you do trade style for versatility.
See more pics after the jump…
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